Hey sorry for two month old replay xD I was not visiting this site much I am still here and working on a game we just switched to Steam with a new and bigger version of the game. I would like to hear what stuff from the older version you guys would like to see back. Visit us on discord and let me know!
This game looks freaking fantastic! Especially knowing that it was made by a small dev team. If this game does get released on Switch at some point, me and my brother are definitely gonna buy it so that we can support you guys.
Thank you! This version here is made by single dev by me. The new version which should be lunched soon on steam as Update is made by really small team of like 5-6 guys. All working in their own area.
We do have plans for switch and sense new version is much more optimized we even got it working on 10years old laptops it should work fine!
Mission 2: stepped on the little port warehouses, catapulted to the stratosphere. 10/10 unironically. PS: since in your lore it is unclear wether the natives worshipped you as a god or a demon, and there are other native buildings throughout the other levels, maybe you could tie it in the end as the end of the final mission, where wether or not you spared the native culture you get one ending or another.
when adding smaller units use boid theory to have them swarm. If you wish to go the extra mile, you can use Q-Learning for medium units so that the military gets smarter the more they fight you. As for mechanics, I suggest using Singular Point as an example of how to do upgrades. In order to keep away the pain of programming every single enemy, have the AI fight an AI version of the kaiju with Q-Learning and save the weights for distribution. This way, they'll seem smarter. You can find papers for free on academia.edu
I am aware of that bug and it will be fixed in update that is coming tomorrow or later today. Also I am reworking levels to have more content instead of just 5 minutes
Nice development then. Before finishing the campaign, may I suggest adding a roguelike feature? divide a map in triangles with each vertex being within a random 3D radius, and each triangle of a specific type (city, harbour, forest, etc). Using Perlin noise, you could have a mode where every mission is different, allowing you to have people playtest an unlimitted ammount of configurations to check for bugs or combinations you'd like in storymode. 5 minute runs are fun, and better than 1h grindfests, shortness in this is your ally as a small dev, embrace it since it keeps things fresh and more akin to the genre.
I see a problem with the explosion videos used for portuary explosions since it cannot spin as the player moves and the resizing breaks soon. I suggest using volumetric bubbles with semi transparent UV for smoke effects to save on processing power
thanks for demo :D I promise i will buy the full game. But now, there is military coup in my country (I live in Burma) ATM accounts are useless. For now, let me just test demo ^^
Hey man leave me e mail or someplace where I can contact you and I will send you free copy! After all you need something to distract you from all the fighting. Hope you and your family are safe
Overall I love the idea and execution of the game mechanics.
Random thoughts I had while playing presented in no particular order ... please ignore anything that does not resonate with your vision for this game.
There was a game way back in the day called Mail Order Monsters.
I am not saying you should remake that game. But the idea of upgrading your kaiju is something I haven't seen since then. Sometimes drawing ideas from old games like this can be really inspiring.
Gameplay wise, it did not have a strong or compelling loop. I enjoyed stomping around and the way destruction was accomplished, but I did not feel emotionally tied to the story. The idea of collecting something, or getting upgrades would help a lot in this area.
One issue was that the story text disappeared fairly quickly, and I did not get a chance to read all of it. Maybe having it pause until the player clicks a button would help.
I think any general game design ideas would work here. Having a tough enemy that you need to fight a certain way would help with the level of challenge.
The idea of upgrades might seem weird with a giant monster. I could see that it might not work. But it could be done more organically. Maybe by destroying the city's power station you could absorb electrical energy and get a lighting beam for instance, something that could cut buildings in half like Shin Godzilla?
As a fellow developer, I would also suggest focusing on the main loop a bit more before doing things like making new kaijus or enemies. Having two static kaijus will not be much more fun (for me) than having one. But having a monster with a more clear objective and goals along the way, with some kind of progression would be really fantastic.
Another gameplay idea is unlocking areas. This is used in more exploration based games. You would have to tailor it to make sense in this context. It would not be "find the key to unlock the door to the boss room." But maybe "destroy the power generators to disable the electric defense system, so you can reach the downtown area..." Something like that.
As mentioned Movie Monster game was also a good one. They had one game type where the humans had captured your monster's child. If you roared, it would respond, and give you a clue as to where they were hiding it. Something like this would also tie our emotions to the monster, who is now defending its offspring, and not just destroying stuff. (again, I did not get to read the full story)
Anyway, just awesome! I hope you sell a million copies :) I will be following your progress.
Thank you so much for the long and detailed comment! I always love to read those because while working on the project I might overlook some things and comments like this help me to get back and fix or rework ideas.
Upgrade system is something I thought about for a long time. Should I do it or not but in the end I decided to leave it out for a few reasons. One of the reasons was I wanted Excidio to feel powerful by default. He is an old creature and he already reached the peak of his power a long time ago. Another reason was If I went the upgrade route I would like those upgrades to be physically visible. Not just new attacks or more Health/Energy. Think Digimon/Shin Godzila style upgrades. And for now working alone part time I just don’t have the resources to pull it off in the way I have imagined. At least for now. If I don’t add it later in this project if ever I get a chance to do sequel upgrades will be there for sure.
I am aware that the gameplay loop is not great. Right now it is to make your own fun type of game. I am working on making the loop batter now and that's why I postponed releasing the new Kaiju. I am working on the story more now with Excidio. The idea is recreating the Kaiju movies with a little added. So the story should follow the creature as it appears for the first time, the world is in shock , and the military is useless. But overtime the military develops new things to fight against Kaiju (giant walls with giant cannons, oversized tanks, etc) so that's where things like destroying generators or something like that will come into play. Also I will be honest and say that when I started working on this I just wanted a giant monster game where you can destroy cities and in the beginning that's where the focus was.
I will fix loading so that text stays longer or find a better way to incorporate it into the game. The small intro cinematics for levels were meant for voice actor to read it out but he bailed on me :D
Well I don’t know about millions of copies sold but just enough to pay bills would be nice! Thank you so much for the nice wishes and great feedback! Feel free to add things if you think of something new or when a new update comes things like this is why I want to be a developer to share ideas and hear from more people, especially fellow developers who are probably in business more than me. Thank you much once again and best of luck to you in your projects and in life!
Loving this game. Getting real RAD: Robot Alchemic Drive vibes from this. are you planning to add Kaiju fights? Also I love the free camera mode. Would it be possible to add a feature where we could park the camera in an area and control the Kaiju from that perspective? Would add a real sense of scale! Oh! And maybe a ROAR button and animation?
Love what you have so far, can't wait to see what comes new!
Thank you! I am glad you liked it! There is new big update coming soon with story mode and performance upgrade and new effects. I am testing placing camera in the area feature and you can expect in in some of the next updates. Also rear and animation in some of the next updates
Loving this! Finally some good straight-forward rampage action. Those are so hard to find. Really excited to see what will come in the future! Especially kaijus and more stuff to wreck >:3
Great! I am glad you liked it! New version is coming soon with story mode, better destruction and optimization and after that I am focusing my work on a new Kaiju!
i pressed download and then it asked me how to open it, when i pressed: Microsoft store it just brougth me there. Then i pressed word and there is also nothing. its says its to big to open. With internet explorer i also had no succes. i really want to play this game or my money back
Hello! You need to unzip it with the Winrar or 7zip. You get get both for free 7-Zip (7-zip.org) but here is 7 zip. When you download and install that go to this game file, go right click then 7zip and extract where you want. Then you just enter that folder and just run game exe. If you need more help just ask!
Just as a heads up, 7-zip and WinRAR both support creating self-extracting archives. In the compressor window, look for the "SFX" / "self-extracting" option (-sfx if you use the command line) and 7-zip can create a file that extracts itself :P
This is exactly the kind of Kaiju game I've been hunting for and I can't wait to see the other Kaiju and maps! Though maybe the army numbers may need some tweaking or a way to slow down their spawn? Sometimes they can turn into a pretty overwhelming force just a bit too quickly. Outside of that though I'm absolutely loving the game so far.
Thank you so much! I am glad you like it! Yea I will tweak army numbers and when they spawn based on % of the city destroyed! I can’t wait to show you the next!
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please come back my guy i miss your videos and stuff, why were the sirens removed? i just watched your old vids
Hey sorry for two month old replay xD I was not visiting this site much I am still here and working on a game we just switched to Steam with a new and bigger version of the game. I would like to hear what stuff from the older version you guys would like to see back. Visit us on discord and let me know!
This game looks freaking fantastic! Especially knowing that it was made by a small dev team. If this game does get released on Switch at some point, me and my brother are definitely gonna buy it so that we can support you guys.
Thank you! This version here is made by single dev by me. The new version which should be lunched soon on steam as Update is made by really small team of like 5-6 guys. All working in their own area.
We do have plans for switch and sense new version is much more optimized we even got it working on 10years old laptops it should work fine!
bro i had to pay 19 dollars for the one on steam i'm giving this shi a bad rating
If you paid 19$ for this you did not buy it at steam then. You bough key somewhere and got scammed. This has nothing to do with me
i mean like, i bought it on steam and i have the game but its alr
If you hold down "e", you can walk through the walls on the first story mission since it stops checking collision
Mission 2: stepped on the little port warehouses, catapulted to the stratosphere. 10/10 unironically. PS: since in your lore it is unclear wether the natives worshipped you as a god or a demon, and there are other native buildings throughout the other levels, maybe you could tie it in the end as the end of the final mission, where wether or not you spared the native culture you get one ending or another.
Hello thank you for bug report I will have it fix! Natives are long gone by the time Excidio appears again! But is great idea!
Suggestion, feel free to ignore:
when adding smaller units use boid theory to have them swarm. If you wish to go the extra mile, you can use Q-Learning for medium units so that the military gets smarter the more they fight you. As for mechanics, I suggest using Singular Point as an example of how to do upgrades. In order to keep away the pain of programming every single enemy, have the AI fight an AI version of the kaiju with Q-Learning and save the weights for distribution. This way, they'll seem smarter. You can find papers for free on academia.edu
That is cool suggestion. I will check it out ! Thank you
You're welcome! glad it helped.
PS: when on the military mission on the story, after killing the tanks, going into water does not end the mission
I am aware of that bug and it will be fixed in update that is coming tomorrow or later today. Also I am reworking levels to have more content instead of just 5 minutes
Nice development then. Before finishing the campaign, may I suggest adding a roguelike feature? divide a map in triangles with each vertex being within a random 3D radius, and each triangle of a specific type (city, harbour, forest, etc). Using Perlin noise, you could have a mode where every mission is different, allowing you to have people playtest an unlimitted ammount of configurations to check for bugs or combinations you'd like in storymode. 5 minute runs are fun, and better than 1h grindfests, shortness in this is your ally as a small dev, embrace it since it keeps things fresh and more akin to the genre.
This is great advice but it does not fit the idea of the game I am trying to make. Thank you for suggestion
I see a problem with the explosion videos used for portuary explosions since it cannot spin as the player moves and the resizing breaks soon. I suggest using volumetric bubbles with semi transparent UV for smoke effects to save on processing power
I will look in to it and see what I can do. Thank you
Minute suggestion: slower animation after foot stomp, since it removes weight by being too fast
I will fix it for the next update! Thank you!
thanks for demo :D I promise i will buy the full game. But now, there is military coup in my country (I live in Burma) ATM accounts are useless. For now, let me just test demo ^^
Hey man leave me e mail or someplace where I can contact you and I will send you free copy! After all you need something to distract you from all the fighting. Hope you and your family are safe
and the free demo? u said it will be available after update
If not today than tomorrow, sorry for waiting
thanks zoran for the demo :D
You are welcome :D How did you like it?
because i wanted to test it before to think to buy it
Yes I know that. But how did you like the game?
I have not been as excited about a Kaiju game since the Movie Monster game for Apple II.
That is great to hear! Thank you so much! I hope you like it! I am working on it everyday so expect more content and polish over time
I have some feedback if you want to hear it.
Of course! Always! I need that to make my game better!
Overall I love the idea and execution of the game mechanics.
I am not saying you should remake that game. But the idea of upgrading your kaiju is something I haven't seen since then. Sometimes drawing ideas from old games like this can be really inspiring.Random thoughts I had while playing presented in no particular order ... please ignore anything that does not resonate with your vision for this game.
There was a game way back in the day called Mail Order Monsters.
Gameplay wise, it did not have a strong or compelling loop. I enjoyed stomping around and the way destruction was accomplished, but I did not feel emotionally tied to the story. The idea of collecting something, or getting upgrades would help a lot in this area.
One issue was that the story text disappeared fairly quickly, and I did not get a chance to read all of it. Maybe having it pause until the player clicks a button would help.
I think any general game design ideas would work here. Having a tough enemy that you need to fight a certain way would help with the level of challenge.
The idea of upgrades might seem weird with a giant monster. I could see that it might not work. But it could be done more organically. Maybe by destroying the city's power station you could absorb electrical energy and get a lighting beam for instance, something that could cut buildings in half like Shin Godzilla?
As a fellow developer, I would also suggest focusing on the main loop a bit more before doing things like making new kaijus or enemies. Having two static kaijus will not be much more fun (for me) than having one. But having a monster with a more clear objective and goals along the way, with some kind of progression would be really fantastic.
Another gameplay idea is unlocking areas. This is used in more exploration based games. You would have to tailor it to make sense in this context. It would not be "find the key to unlock the door to the boss room." But maybe "destroy the power generators to disable the electric defense system, so you can reach the downtown area..." Something like that.
As mentioned Movie Monster game was also a good one. They had one game type where the humans had captured your monster's child. If you roared, it would respond, and give you a clue as to where they were hiding it. Something like this would also tie our emotions to the monster, who is now defending its offspring, and not just destroying stuff. (again, I did not get to read the full story)
Anyway, just awesome! I hope you sell a million copies :) I will be following your progress.
Thank you so much for the long and detailed comment! I always love to read those because while working on the project I might overlook some things and comments like this help me to get back and fix or rework ideas.
Upgrade system is something I thought about for a long time. Should I do it or not but in the end I decided to leave it out for a few reasons. One of the reasons was I wanted Excidio to feel powerful by default. He is an old creature and he already reached the peak of his power a long time ago. Another reason was If I went the upgrade route I would like those upgrades to be physically visible. Not just new attacks or more Health/Energy. Think Digimon/Shin Godzila style upgrades. And for now working alone part time I just don’t have the resources to pull it off in the way I have imagined. At least for now. If I don’t add it later in this project if ever I get a chance to do sequel upgrades will be there for sure.
I am aware that the gameplay loop is not great. Right now it is to make your own fun type of game. I am working on making the loop batter now and that's why I postponed releasing the new Kaiju. I am working on the story more now with Excidio. The idea is recreating the Kaiju movies with a little added. So the story should follow the creature as it appears for the first time, the world is in shock , and the military is useless. But overtime the military develops new things to fight against Kaiju (giant walls with giant cannons, oversized tanks, etc) so that's where things like destroying generators or something like that will come into play. Also I will be honest and say that when I started working on this I just wanted a giant monster game where you can destroy cities and in the beginning that's where the focus was.
I will fix loading so that text stays longer or find a better way to incorporate it into the game. The small intro cinematics for levels were meant for voice actor to read it out but he bailed on me :D
Well I don’t know about millions of copies sold but just enough to pay bills would be nice! Thank you so much for the nice wishes and great feedback! Feel free to add things if you think of something new or when a new update comes things like this is why I want to be a developer to share ideas and hear from more people, especially fellow developers who are probably in business more than me. Thank you much once again and best of luck to you in your projects and in life!
Loving this game. Getting real RAD: Robot Alchemic Drive vibes from this. are you planning to add Kaiju fights? Also I love the free camera mode. Would it be possible to add a feature where we could park the camera in an area and control the Kaiju from that perspective? Would add a real sense of scale! Oh! And maybe a ROAR button and animation?
Love what you have so far, can't wait to see what comes new!
Thank you! I am glad you liked it! There is new big update coming soon with story mode and performance upgrade and new effects. I am testing placing camera in the area feature and you can expect in in some of the next updates. Also rear and animation in some of the next updates
can you release a free demo?
Yes , after new update there will be demo version
Hi Guys! This game looks amazing! Is this game going to be on mobile?
Hello! Thanks! There are no plans to get this to work on mobile sorry
Loving this! Finally some good straight-forward rampage action. Those are so hard to find. Really excited to see what will come in the future! Especially kaijus and more stuff to wreck >:3
Great! I am glad you liked it! New version is coming soon with story mode, better destruction and optimization and after that I am focusing my work on a new Kaiju!
l d like to have more KAIJU too
I will be adding new Kaijus in the future updates!
That is nice idea
Do you know if this runs in Wine / Proton?
I am sorry I have not tested on any of those so I don't know for sure.
i bougth it but dont know how to download
can someone please help me?
i pressed download and then it asked me how to open it, when i pressed: Microsoft store it just brougth me there. Then i pressed word and there is also nothing. its says its to big to open. With internet explorer i also had no succes. i really want to play this game or my money back
Hello! You need to unzip it with the Winrar or 7zip. You get get both for free 7-Zip (7-zip.org) but here is 7 zip. When you download and install that go to this game file, go right click then 7zip and extract where you want. Then you just enter that folder and just run game exe. If you need more help just ask!
Just as a heads up, 7-zip and WinRAR both support creating self-extracting archives. In the compressor window, look for the "SFX" / "self-extracting" option (-sfx if you use the command line) and 7-zip can create a file that extracts itself :P
This is exactly the kind of Kaiju game I've been hunting for and I can't wait to see the other Kaiju and maps! Though maybe the army numbers may need some tweaking or a way to slow down their spawn? Sometimes they can turn into a pretty overwhelming force just a bit too quickly. Outside of that though I'm absolutely loving the game so far.
Thank you so much! I am glad you like it! Yea I will tweak army numbers and when they spawn based on % of the city destroyed! I can’t wait to show you the next!
Love the game so far! Will updates happen automatically or will I have to redownload the game?
Thank you so much! As far as I understand if you use Itch app it will be automatic and if you don't use app you will have to redownload
Hey thank you!
poggers, let's go! XD
will There be upgrade system?
No but there will be different Kaijus that you can play. All kaijus should feel different with different powers