Kaiju Ragdoll
New combat
I have added Ragdoll physics to melee combat between Kaijus. Small Kaijus will be launched when hit by Excidio while bigger will resist some hits and sometimes be launched. Large Kaijus can also lunch Excidio. I think this brings a lot of fun to the game. Seeing monsters go through buildings or hitting something only for it to explode was a lot of fun for me while working on it. If you have half as much fun as I had I will be happy. I will continue to improve Ragdoll physics.
Sandbox level changes
You can spawn enemies with num keys 1, 2,3,4 in sandbox level. Army will no longer spawn on it’s own. This may be only for this update or I can leave it like this depending on your feedback. Also City from Level 2 will be available as Sandbox level too. Hope is that this will provide you enough fun till I rework and create more story levels.
Level 1 Rework.
I have redone level 1. It is now longer and provides players with more objectives. This is how I will rework the rest of the levels too and the patent I will use to create new levels.
New Enemies
I have created new Stone Golem enemies. Stone Golems are guardians placed on an island to keep Excido from ever escaping And you can expect many more enemies to come. Some will be more interesting some will be less but all should be fun to fight.
General changes:
Optimization
Excidio can attack while walking now
New attack SFX and VFX
New footstep SFX
Files
Get Excidio The Kaiju Game Classic Version
Excidio The Kaiju Game Classic Version
Status | In development |
Author | ZoranGameDev |
Genre | Action |
Tags | Destruction, kaiju, Monsters, Physics, Sandbox, Singleplayer, Third Person, Unreal Engine, Voxel |
More posts
- Important announcementMay 20, 2023
- Army update 0.6Dec 07, 2021
- Update 0.3 Story part 1Jul 12, 2021
- Next Update!Apr 28, 2021
- March UpdateMar 13, 2021
- March Update PreviewFeb 22, 2021
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